Panel Notes: Writing: The Craft
Contents:
Is It a Hook, Line, or Sinker? Opening Lines in Fiction
Why Are Fight Scenes so Cheesy?
Switch-Hitting a Home Run: Writing Credible Characters of the Opposite Sex
Political Correctness and Responsibility of Writers
To Whom is the Writer Responsible?
Writing: How Do You Know If You’re Evolving?
Images of Women in Fantasy Literature
Writing as an Evolving Process
Is It a Hook, Line, or Sinker? Opening Lines in Fiction (Wiscon 27—2003)
Opening lines may require a lot of rewriting (No! Really?)
Different advice: start with character, action, character in action, conflict, where story begins, where conflict begins
Peaceful scene can contrast with trouble (ordinary scene + arresting image)
Contrast good
Need a hook to interest reader
Mystery or answered question can act as hook
First sentence can encapsulate theme of story (particularly for short story writers)
“flashforwards” can work too
The Iron Dragon’s Daughter – opening provides two mysteries: one for overall plot, one immediate
Hook may not have to appear immediately as in Watership Down
In short stories, first line has to be the hook; for novels; hook may wait until close to end of first chapter (works for both first-time novelists and established ones)
Sara Canary opening – sets scene with historical facts (quirky ones), and ends chapter with fictive mystery
Each historical fact could be taken by reader as focus of story; keeps reader interested
Cinematic openings start with wide “landscape” shots and focus on character
Modern readers want dialogue and action, not description (modern readers don’t need so much description, plus have too many other things competing for attention)
Maria Doria Russell – wanted a voice that would seduce her grandmother into reading SF –voice can also hook reader
POV is only tool you have to work with
Should action and voice be considered separate, or do they work together?
Can have great voice, but still have to tell a story
In some books, action is important and voice should be invisible; in others, voice is important and critical to story
Opening starts “contract” with reader by telling them what story is about; it should match rest of story
Catch-22 introduces theme of story in first paragraph; draws readers by voice
Set up which genre it is at beginning of the story
Lots of opening material (preface, list of characters, historical background, etc.) may interest some readers but bore others
Need some setting, but not too much, particularly in opening
Prologues—
Acceptable in SF
Are they different from first chapter?
Can reduce backstory
May seem like first chapter
Some prologues start before main story or be in different setting (time gap)
Prologue and epilogue may frame story
Horror uses prologue as “teaser”
Prologue should not be a way to deal with backstory
Should be at least as good as a standard opening, if not better
May indicate slower pace of story
Prologues should be short
Stories may begin later than you think (may need a couple of pages to prime the pump)
May need to rewrite the opening after reaching end of story
May be able to get away with more in first person (the voice can carry you)
Have to make each chapter beginning a “mini-opening”
Prologues (and epilogues) can allow you to leave framework of story, or tell something in a different voice
May want to hint at great revelation instead of telling it in a prologue
Be careful about blowing up bomb before lighting fuse! (can drain energy from climax of book if it’s told too soon – allude to it instead)
Are there genre differences in openings?
Can do otherworldly things in SF
Slow openings that work may be exception to rule
Stakes are higher than they were before because there are so many other things competing for our attention
Wide variety of readers want different things
Don’t worry too much about attracting an audience while writing story
Writing Combat (WisCon 27—2003)
Discuss small-group, one-on-one, armed and unarmed
What works well in real world and not in literature? (and vice versa)
Real-life combat moves very fast, too fast for readers
Things may happen in real life that aren’t relevant to scene (each action should move scene along)
Real-life combat can be very busy
In RL, need to defeat opponent; in literature, writer’s purpose is to move story along
Can learn a lot about a character by way he/she fights
What distracts character from fight?
What do fight scenes bring to story?
Can raise tension or provide resolution
Shouldn’t be there just to have something happen (but can be there if it’s really cool)
Should set up fight scene before it comes
Plot and character are key
Can be used to move character
Fight scenes should have active language
Don’t hurt character or have them act dumb to add fight scene
What can go wrong with fight scene?
Too much detail – don’t add every little thing – combat scenes need to read quickly
Have to figure out logistics – need to know how to write it
Writer needs to know what’s happening spatially
Does character know more than he/she really would? (e.g., terms)
Writer can give too much information
Writer needs to know how proper combat works, especially since readers may know a lot about swords or martial arts
Need to know limitations of our universe before adding twists like flight or psychic abilities
Consider time, range, effort required
Extrapolate from our universe
Actions have to have real consequences (for example, when wounds cause problems)
Everyone reacts differently to combat; some fight through wounds, others panic
Pacing should be realistic
What will non-combatants do?
Good examples of combat
Mary Gentle – Ash
Paul Edwin Zimmer
Amber books--Zelanzy
Harry Turtledove – mass combat
The Princess Bride
Things can go wrong in fight scenes (e.g., losing sword)
Need to know history of weapon
Can’t block broadsword with rapier
Rapier point; broadsword sweeps
Broadswords take longer to deliver a blow, but can take a person down quickly
Rapier can pierce vital weapon, but opponent may not fall right away
Also have to consider other technologies, such as armor
Justify mis-mash of weapons
Try to set up and break patterns
Watch for weaknesses
Swords give you more time to think
(Fence like high-speed chess)
Can move out of range to think
Missile Weapons
In fantasy, tend to use hand-to-hand combat
Helps to handle gun
Guns heavy and loud
Gun may fly back over shoulder
Hard to hold gun level
Crossbows take a while to reload
Weather (wind, rain, humidity) can affect bowstrings
Slings take lots of practice
Can’t leave bow strung for combat
Knife throwing more difficult than in the movies
Blow guns have excellent range and aim (very easy to use)
When are good/bad times for combat in writing?
Combat should flow from story
Can be used for world-building
How do we get the details right?
Work out in head, act out, or work it out with friends
Do homework, read about it, study people who write it well
Describe movement – see Kushiel’s Dart
Block out where movement will happen, when characters will get wounded
Can use action figures to lay out scene
If you can’t do actual research, work with subject matter experts or look for approximate substitute (weapons will be better balanced and extend out)
Sketch out choreography and locations
Stabs are very quick
Quarterstaffs are basic, cheap, easy weapons (can use broom as substitute)
Things will slide along weapon when you block – will hit knuckles if you don’t have a hilt
Can use pommels to smash someone’s face
Can smash someone with flat of sword if you’re wearing glove (grab sword and bend back)
Can use pommels to catch other weapons
Martial arts weapons developed from farm implements
Weapons are very functional
Untrained group will break up into small groups
Anything can be used as a weapon
There may be times when characters can’t use their fighting expertise, but just because they’ve lost one tool, it doesn’t mean they don’t have other techniques as well
“Your sword is never empty.”
Handguns can be hard to aim
Weapons can malfunction (have you cleaned/maintained it)
Ambush
Ambushers shouldn’t give ambushees time to react
Science Fiction
Physic shouldn’t change
Ray weapons are cool, but conventional weapons are efficient
Take zero gravity into account
Why Are Fight Scenes so Cheesy? (WisCon 28—2004)
Hong Kong cinema unrealistic
Writers who know too much add so much detail it’s boring
Inexperienced writers don’t get details right
“cheesiness” may be appealing in TV shows
characters should be able to defend themselves if they have the right experience (especially females)
Females would fight differently than males
Characters in media never miss
How much punishment does character take?
One-punch knockout is luck
Real people go into shock with pain
Fight scenes can be gratuitous, but can also kill off characters, advance plot, can be cantharis, can add action and speed pace,
If fight scenes used to build up weak plot, scenes can feel contrived or misplaced
Fight scenes show what character will do in time of crisis, can push character past limits
Can show character’s physical characteristics and background
Are there differences between male and female characters?
Should be internal differences
Fighting itself should be different (depends on strength, center of gravity, etc.)
Men use weapons to intimidate; women pick up weapons with intent to use them
Are fight scenes always the best way to resolve situation?
(should characters talk their way out of problems?)
What can go wrong with fight scene?
Doing too much or too little research
Letting fight scene go on too long
Need to deal with aftermath
Too much detail slows pace
Use beta readers
In real life, people lose bladder/bowel control during fights, but people may avoid describing them in fiction
Bujold handles combat well (so does Mary Gentle and Elizabeth Moon)
High kicks impractical in street fighting (opponent can catch foot)
Characters ought to have scars from previous fights
Don’t build up to fight scene and then skip it
Watch SCA or martial arts tournaments to learn about fighting (can also talk to fighter)
Find out what books and movies are good (need to learn how to make scenes visually interesting)
Make sure combat style is appropriate for culture
Avoid anything that breaks continuity or pulls reader out of story
Characters don’t have time to think about moves during combat
Don’t use tracers or lights to show where bullet will hit
Don’t make character too sadistic when beating up another character
Don’t have characters fall in love with torturers as in Wizard’s First Rule (Terry Goodkind)
Go for simple solutions
Fight scenes should be entertaining but realistic
Characters should have good reason to fight (self-defense or protecting loved ones)
Fight scene should resolve something
The fight scenes in The Princess Bride (the movie) give lot of information about characters
Real violence is extremely ugly—characters may lose sympathy when they become bullies
Suffering can redeem characters
Fight scenes are more common in SF than in mainstream books
“video game” culture requires lots of attacking
decide if fight scene is entertaining or realistic—determines approach
don’t go into blow-by-blow detail; choose detail with care
important antagonists may require longer fight scenes
Don’t use a lot of technical detail
Switch-Hitting a Home Run: Writing Credible Characters of the Opposite Sex (WisCon 28—2004)
Children have some traits of their sex from the start, but some can act like members of the other sex
There are some things about each gender that authors of the other sex get wrong
Each person has female/male characteristics
Society has huge impact on how we perceive gender
Society is “straight white male,” so it’s easier to write up to the top level than to write down to the lower levels
Can live in sub-cultures of American society (may make pyramid irrelevant)
Can get rid of two-gender system in SF
Some authors can change character’s gender more successfully than others: Chalker vs. Varley
Writers start with what they know, then stretch out to experiment
Most novels have more than one character with different genders
Women are more used to reading male characters than vice versa (boys don’t want to read about girls when they’re in middle grades, may feel they’d give up power by reading down)
Men think women characters are too whiny (men don’t want to read about internal emotions, while women find lack of emotion dry)
Younger generations may be less stringent about gender boundaries
People are more willing to talk about gender issues with children these days
More role models for women/minorities these days
Need to focus on character and how he/she would be affected by environment
May be offended by character
Need to address raging hormones of teenage males (even if story isn’t about sex)
Focus on what you and character have in common, then address subtle differences
(women are constantly on guard; men aren’t)
Tannen’s You Just Don’t Understand gets many of the differences right
Find a reader who is of the same group as you’re writing about
Get the differences between the genders right (a woman guard would use different techniques to do what a male guard would do)
Women do “risk assessment” as they walk down street
Female characters written by men don’t have same internal dialogue as those written by women
All characters may not be credible to all audiences, so make sure characters work for the audience you’re addressing
Female authors may provide more context for events and more relationships
Slash stories are written for women by women (a female way of writing)
Men consume more written erotica than women
Easier for women to write to male erotica
Genre sections may make it harder for mainstream reader to find stories with SF, gay, Jewish, etc characters
Men don’t read works by female authors
Women take sex more seriously (in general) than men
Women have more crosstalk between hemispheres than men do
Women and men may be eventually be equal, but they will still be different
Men write women as drag queens; women are more aware of their bodies
Men may not pick up on nuances the way women do (or may think of something as being “sexy” instead of identifying what it really is)
Competence in women may be intimidating
Men may react without analyzing something
Native Japanese speakers have the thickest connections between brains
Would future societies have same social dynamic?
Continuum of behaviors in single gender
Men have no need to write utopia stories
Would a single-sex society give up joy of reproduction?
Male animals may mate with lots of females
Don’t make genders just opposite of what they normally are; make the characters real
Men may be more likely to write about switching genders
Characters who switch genders don’t change which sex they’re attracted to
Characters who switch genders don’t change their emotional thinking
Readers may focus on characters as whole instead of what gender the character is
Fantasy societies may not allow females to have adventures (women have to dress as men to have adventures)
Men would write more about young characters
Authors need to learn how to write about other sex
Have more than one male make comments on characters
Make sure characters are fully-developed
Make sure characters have something to do in plot besides be sex fantasy for other character
Writing opposite sex challenging but rewarding—can teach readers some nuance you’ve noticed
Research other sex before starting story
Read and experience other cultures
Power and Tension in Fiction (WisCon 28—2004)
Stories tend to be about people in positions of power
Many examples of stories dealing with disempowered people
Two traditions: Hero vs. Everyman
Need to have power difference in story to give it “energy”
Person who changes in story will have power over own life
People may not be conscious of their own power
Person who cares the least in a relationship has the most power (can hurt the other)
Person who cares most is protagonist; the one who cares least is antagonist
SF/fantasy about power and about the world changing
Magic and technology forms of power
How do people use power?
Example: Frodo has to choose not to use ring
Earthsea: only use magic (power) when necessary
In Shakespeare’s day, idea of power as chain of being: if there was a problem with royalty, then it would “trickle down” to affect everyone else
Every leader (king, queen, president, rock star, etc) depends on pyramid of support people to keep them in their position of power
We are all interconnected and depend on other people
A great act of evil like 9/11 can be counterbalanced by many little acts of good
In SF, readers might expect a “great good” to counteract “big bad”
Stories have power authors never expect
Have to be aware of consequences and learn from experiences
Situation can become worse when a character refuses to wield the power he/she is meant to
Feminism teaches women to take the power that is theirs; men have to learn to release power that they didn’t realize they had
Power isn’t bad; it depends on how you use it
We all exercise power every day
Characters need to express their power relationships in convincing ways
Characters who start as wimps and grow into heroes need to act convincingly no matter at what stage they’re at
Use POV to portray character from his/her perspective (omniscient POV can be annoying to reader when it gives away too much information)
Don’t use clichés (eg., character stays in original role but has an effect on something else)
SF/Fantasy stories tend to be big, but can be used to tell little story
Writers’ own power relationships may be transferred to story
If fiction works well, it acquires a certain reality
Can take your own experiences and “translate it to side” or make it bigger story
Don’t demonize villains (make them well-rounded characters)
Revenge writing doesn’t work (too easy to see through)
Powerful characters still have to deal with everyday issues
Fiction may not deal with transition characters have to make when they acquire power
When ending of story doesn’t work, may have to rewrite begin (show through everyday actions that the person has the right characteristics to become king)
When you have power, small actions have larger effects, so character has more pressure/responsibility
Standard types of stories are standard for a reason (have to be interested in the journey)
Need to consider prose and sentence structure when writing
More stylists in genres these days
Big things can happen off-stage, but have powerful emotional story occurring in the little gaps
Stories can also be about powerful person giving up or losing power
Political Correctness and Responsibility of Writers (WisCon 29—2005)
Writers don’t have to stick with just “what they know”
How do you write about other cultures while being respectful?
Don’t need to preach
Some readers will always disagree with you
It is possible to write about other sex, class, race, etc., but it’s not easy to do
Writer is responsible for getting things right
“special” characters may be treated differently from other characters
need to know enough to know what you don’t know
what you need to know depends on what the audience knows
people write what they think the culture is based on the media
TV reinforces people’s stereotypes instead of challenging them
Need to appreciate “good-faith” efforts to portray others in positive light
Honor complexity (harder to do if there’s only one “other” character)
Tokens bear weight of entire group
You don’t make characters from a dominate group become tokens
Writers need to write about the ugly side of relationships, not just positive
Not every decision a writer makes is a conscious one
Need to strike a delicate balance when writing about historical characters (they have to be true to their context)
Writers get praised when they stretch to write about “other” characters
If the only people writing/discussing a subculture belong to that subculture, ghettoization occurs
Should characters from a particular subculture always be portrayed as heroes, or can they be shown as normal human beings?
Need to have emotional reality to stories
Stereotypes exist because they are useful or sometimes even true
Do writers even need to worry about political correctness?
Need to get some issues out on the table before they can be addressed
Art has social effects and changes behavior, so writers need to be responsible
Authors need to self-censor to some degree
Some cultures and nationalities are considered “OK” villains by dominant culture (frex, Germans during WW2)
Readers will always interpret text differently or in multiple versions
Writers sometimes make something attractive (like a rape) during writing even if they don’t personally believe in it
Keep the action and violence offstage and show the effects on other people’s lives
Small presses and the Internet give more people the chance to express themselves
Authors are more likely to hear negative feedback than positive stuff
Parents may want to keep kids from learning about other cultures
(status quo is comfortable)
schools may present certain beliefs (such as religion) as facts
Believable Evil (WisCon 29—2005)
Evil characters can be more interesting than good characters; seems like there’s more to them
Writers may become too focused on protagonists to develop villains
Are villains credible? (can be flip side of Mary Sue)
Don’t give villains every evil trait—becomes exaggeration
Every one is the hero of his/her own story—person may be doing wrong thing for right reasons
Do villains need to have understandable motivations?
Reader needs to see how villain made choice and feel that if they were in a similar situation, they could make the same choice
In fantasy, you may have inherently evil characters like orcs (can twist to make bad guys the protagonists)
Can let go with villains and have them wreak havoc
Layered villains make more interesting characters
When interesting villains are defeated, readers feel both triumph and pity
Telling of the story makes a big difference in how engaged you are
Most villains aren’t all evil—many little things can happen before they realize they’ve gone too far
World domination is a clichéd motivation
Most villains may have personal goals and motivations
Only fantasy and science fiction have pure good and pure evil characters
What about female villains?
There are so many clichés about villainesses that it’s hard to make them credible (bad mothers, Morgan le Fay)
Some characters like hurting people
Some villains may feel that their future has been taken away from them
Tricksters may be inbetween good and evil
Humor may be used to humanize characters
To Whom is the Writer Responsible? (WisCon 29—2005)
Historical accuracy
Moral responsibility
Need to make sure facts are accurate
Responsible to reality
Writing nonfiction requires more accuracy than imaginative fiction
Fiction should make culture better
Writer may feel responsible to historical figures to tell their stories accurately
Real people aren’t fiction; shouldn’t make their lives fictional
Real people have right to privacy
Reflect real people as accurately as possible
History can’t be completely objective
Writers are responsible to own set of ethics
All art that wants to change society is avant-guard art
Real-person fiction should be done as accurately as possible
Blurry line between fiction and nonfiction
“memoirs”—writers writing about ancestors in the ancestor’s own voice
need to start with facts as accurate as possible, even if impossible to get everything right
some writers make up “facts” and present them as true, even making up citations
can you write a book that is based on or supporting a lie? (even if it’s fiction)
can’t control what the reader understands
The Jungle, Uncle Tom’s Cabin, and other books have had a big effect on history
Write to both tell a story and to impact reader’s life
Writers may choose to use exotic cultures to show readers different worlds
Science fiction is for changing the world
Make up own worlds and cultures so you have more freedom than you would with historical figures
If you’re going to use false resources (frex, for an alien planet), make sure it’s obvious that they’re fake
Always taking existing myths and revising them to make them more current
Make characters their own people
Can make people question their own assumptions
How can you include others without going into tokenism?
Need a gallery of characters to show all sides
Get involved with the people you’re writing about
Should a writer tell every story they come up with?
(a matter of personal conscience)
don’t want to stereotype villains
corporations are sociopaths
Revising is suspending completion, but completion can be a sad experience
Tips for revising
Read it aloud
Can hear yourself getting bored when you read
Give writer global comments on first drafts
No general statement about writing is accurate 100% of the time
Some writers don’t know what will happen in the middle of the first draft
Different levels of rewriting
Rewriting—blank page ground up (replace every word)
Revision—intermediate
Editing—sentence, punctuation, etc.
Stories aren’t made out of words
Very few people can write a polished first draft
Rewriting is where you can develop themes and motifs
Very rarely use discarded bits
When story reaches certain point, it’s hard to add new bits
With experience, you learn not to force story and can tell when you’re heading in the wrong direction
“flow” occurs when challenge equals your abilities
can use characters to explain to yourself where the stories are going (this stuff can be taken out)
first readers tend to “specialize” in what they point out
rewrite for both editors and colleagues as well as for yourself
have to know when not to take editorial advice
try to listen to reviewers with gratitude and skepticism
need to develop editorial voice
should be better writer by the end of the draft
revision process of self-improvement
have to learn how to write each novel
a book is never done, but you reach a point where you say it’s the best that you can do at that time (or that you get done with the book)
when the book is finished, it’s no longer alive to author (need distance from book)
More tips
Mark problems, not fixes (some people have to fix problem ASAP)
Revising should be separate process from reading/thinking
Allow yourself to let words come out wrong
Revision issues can be life issues
The novel you write isn’t the novel you dream of: it’s never perfect, but it’s not as awful as you think it is
If stories turn out to be long, consider finding a point to split it
Don’t finesse too much
Revise at least one draft backwards (try to give all parts of story full attention, even if first chapter is most critical)
Only use strategies that work for you
The way you write will change as you do
Try to avoid reusing words too much
Fire and passion can come through in any draft
If critiquers suggest something that goes against your vision, ask yourself what they see in the story that lead them to suggest that
Try advice and see if it works
Advice on how to fix something can be wrong, but look at where they said it
Specific advice is always wrong (?)
Problem may be in a different part of the story than where they’re commenting on
Take reader’s background into account as much as possible
If readers fall over something, that’s legitimate
Sometimes bugs are features
Taking distance, even time to sleep, can help give you distance
Early in the process, you’re telling the story to yourself; later on, you decide who your audience is
Feminist Romance (WisCon 2006)
Romances don’t satisify, but they provide something the readers crave
Even lesbians read straight romance
May need to break the rules of romance to make a romance series work (e.g., keep couple separate)
Woman must resolve an issue unrelated to the guy for a feminist romance
Need balance of emotional power—both people will prop the other up when needed
Paranormal romance—one character can enable the other to do supernatural things
Time travel—alpha female travels back to meet a primordial alpha male
Romance is becoming more feminist but still lags behind WisCon
Sex is always better for women in romance (multiple O, guy goes down on her)
In 70’s, women were routinely raped by the alpha male. Even though she tames him in the end, she gives up control.
Some covers have two men going at each other
External plot, internal relationship plot, and two individual plot arcs showing character development (characters grow to develop marriage potential)
Feminist romance—person evolves and needs change (relationships don’t last forever, allows for failed relationship)
Divorced women find the right guy the next time around
Romance novels cure depression (because women always win)
More diversity in appearance and race of characters
Used to be line of older heroines
Heroine no long needs to be perfect
Rape is more acceptable in historical or fantasy romance (since women are less powerful); contemporary heroines have more ways to protect themselves
Abusive men in historical novels have to atone by abasing themselves in front of the female at the end of the book
Smartness as superpower? (social engineering in action)
Romances headhop, and that’s acceptable in the genre
Lesbian romance doesn’t have traditional male-female roles and different power structures in the relationship
Does a woman have to have a man to be a success? Does romance go against this?
Do all women need to have the HEA to be happy?
Romances now having women going back and forth with multiple men
Romances can now start with dealing with the problems of an ongoing relationship
Relationships with other women important to the story
Medicine for Writers (World Fantasy 2005)
Movies (and books) may not show real results of injuries
Not many injured animals in fantasy
Errors interrupt the “fictional dream”
Can’t move arm if your shoulder is dislocated; arm gets “stuck”
For serious head injuries that keep a person unconscious for several hours, the person would vomit and experience increased intercranial pressure; may even lose consciousness again
The longer you’re unconscious, the longer your recovery, may suffer from headaches or memory loss afterwards
Humans have Coma Scale
Brain “sloshes” around inside skull, so hitting one part of head may damage another part of the brain
Cats can survive an eighteen-story fall; for humans, it depends on what you land on (ground), what part of your body you land on, etc. Humans could survive a one to two story fall, but can get injured falling out of bed
Hard to reduce the weight of a human while keeping them looking normal
Biggest birds only weigh 20-25 pounds
References?
Internet (Google Scholar, search peer-reviewed journals)
May need to ask a doctor about dialogue
Anatomy book
The Red Book—info on infectious diseases
Can cause wounds of different degrees of severity with swords
Any wound can get infected if skin is broken
Opening up the gut will cause infections (long, slow death)
Can poison a sword with feces
Tetnaus requires a deep wound (anaerobic environment)
Burns
1st—turns red but doesn’t blister
2nd—blisters, takes two weeks or so to heal, can become infected
Can cause any reasonable effect you need via injury or infection, given the various circumstances
Read up or interview people who have experienced what you want to do to your character
“truth is stranger than fiction”
Writing: How Do You Know If You’re Evolving? (World Fantasy 2005)
You don’t have to pay attention to certain things, like punctuation
Don’t pay attention to the people who want you to keep doing the same thing over and over
Does external feedback help you?
It can be
Need to learn how to and when to trust your subconscious
Other people may help you figure out what to you when you get stuck, even if their solutions are wrong
Editors can see symptoms of problems but may not identify the right problem
You need to figure out how you work
Need to write the book for yourself, even if you are taking criticism
Criticism reflects more of the critics than of you as a writer
Any publicity is good publicity, even if it’s bad
For some writers, writing every book is a different process
Although a book can always be improved, at some point you have to let it go
Look for ways to stretch yourself
Watch if you’re repeating the same tropes over and over
Look for subjects that make you research new topics
Try not to write the same characters over and over, write character-driven stories
All characters need determination, intelligence, and persistence to succeed
Characters need to be true to their environment
Characters have to be interesting enough to keep readers going
Once you master the basics, you’re free to experiment with other aspects of writing
Are rules made to be broken, or are they in place for a reason?
(example, romance genre expects a happy ending where the heroine gets everything, not where she dies)
You may gamble with your career if you break too many genre conventions (readers are trained to expect the conventions)
Both beginning and experienced writers can get “full of it”
Some big-name writers become uneditable and don’t take any suggestions from editors
Need to be able to remember the pleasure of being a reader
Becoming a best-selling author can be hazardous to a writer’s ego
The only way to fix a mistake in a published book is to write a better one
Good and Evil (World Fantasy 2005)
Building an ethic for your characters is part of world building
Philosophers as far back as Plato were fantasists and used fantasies to make their points
It’s harder, almost impossible, to settle a question in philosophy, unlike in science
There are no absolutes in philosophy (or is that an absolute?)
When you write, you re-enact what happened
Fantasy can cut deeper than philosophy
In fantasy, good and evil, which are abstractions, can become real characters or objects
How can we do this and do it well (unlike Pullman)?
In Star Trek, evil stems from ignorance
In Bablyon 5, there are evil entities
In past, good and evil were portrayed as black and white; these days, the choices are worldshattering but less clear
Need to direct young readers even though ethics are relative these days
Readers find relative ethics confusing, but writers want to help readers learn to make their own choices
Fantasy has been dealing with ethics for a very longs
Evil can be beautiful and seductive
Need to learn how to tell good from evil
Have to make choices for good or evil
Fantasy can do a disservice to people if it convinces them that it’s easy to tell good from evil
All fiction is a subset of philosophy
Don’t let facts get in the way of truth
Using different viewpoints in a book can show various perspectives on a question
Fantasy is prescientific, brings us back to a time when philosophy was useful in solving questions
RPG allow beings to be classified as good, neutral, or evil; lawful or chaotic
Can respect an argument but not a diatribe
Skill of author can make a big difference in how his/her philosophy is received
In fantasy world, the characters know their places in life
Fantasy shows what we’ve lost in our modern society
Images of Women in Fantasy Literature (World Fantasy 2005)
Focus on role models
The role of women has changed much in the last century
Martial women becoming popular image these days, but can harm women as a sterotype
Usurping male role
Manipulating, crafty woman can also be nurturing and focusing on relationships
Martial women appeal to girls because they make it OK to be athletic
Women need to be shown in wide range of roles
Women once were shown either as victim in need of saviour or warrior, man-hating woman
Fairy tales show women being clever
Tamora Pierce—Protector of the Small—shows a female knight who has a protective side
Brainy women are the wise women and the Wicca (Granny Weatherwax and Nancy Ogg)
Brainy woman asked questions
Witches can be good without being “too good”
Assumptions about what women did in the past may limit our choices as writers and readers
Women did everything, but our understanding of what they did may be limited
Women shown talking to men but not often talking to each other and advancing the plot
Can male writers write a female friendship?
(women may not know how men talk among themselves)
Authors provide role models for readers
You never know who will take a character as a role model and how someone will latch onto it
Characters take on symbolic roles
In real life, women may have the economic power in the household
Original iconic figures for women were virgin and whole, along with the maiden, mother, crone
People may try to shoehorn themselves into the role of a specific icon instead of allowing themselves to blossom and look at other roles
Think of characters first, then gender next
Do characters need a diversity of weaknesses in addition to a diversity of strengths?
Let characters be human beings and have weaknesses
Need to make flaws part of story
Fairy Tales (World Fantasy 2005)
What makes fairy tales so important?
They tell the tales people need to hear.
They provide a built-in structure for your story.
They have a special resonance that goes deeper than an original story.
Need to refer back to original source
Do fairy tales always have morals? (sometimes have questionable morals)
Be bold, be bold, be bold but not too bold
Fairy tales are read by multiple generations, gives them weight
Fairy tales have weight because we read them at an early impressionable age
Fairy tales can be cruel
Morals are a Victorian addition to fairy tales
Fairy tales passed down by women storytellers
Fairy tales were subversive stories that gave power to the powerless classes
Only a few fairy tales are suitable for young children
Fairy tales can be “us vs. them.”
Modern retellings may fill in gaps in the original fairy tale
Theme of obedience appears in many fairy tales; is this still relevant?
Adventure begins at point of disobedience
Authority figure shifts from parent to wise woman
Rules may not apply to some heroes.
Girls tend to solve problems with cleverness; even clever boys resort to violence at the end
Significance of numbers: three, seven, nine, eleven
Stories from other cultures may hit “high points” at times we’re not used to (frex, climax first, then you lead up to it)
Art is about selection
World-building and story-building are two different things
Grimm Fairy Tales were Germanized (took out feminist subtext)
Really Good Really Bad Guys (World Fantasy 2005)
Is evil just a motivation for the heroes to do something?
Villains put their needs above others
Can change readers’ minds about what people are capable of doing
Serial killers make easy villains
Does evil have to be stupid and banal?
What happens when bad guys win? (see 1984)
Can be done if you have something to say about evil
You can write a story about anything if it’s done well
You can let evil win if it’s weak in the beginning, so it’s more of a surprise (strong evil may decrease tension)
Group of bad guys might quarrel amongst themselves
Overall evil might make normal people be evil (Shirley Jackson’s The Lottery)
Perfect characters feel unreal; people have flaws
Viewpoint makes the difference in how effective villains are (Flashman)
There are no bad ideas; there are only people who don’t know how to carry them out
Everyone is the hero of their own story (people who know their methods are destructive believe that the ends justify the means)
There are people who will act according to their own natures even if it goes against their own interests
Absolute evil and absolute good are both boring, though good may be more boring
Writing as an Evolving Process (World Fantasy 2005)
Find the right markets for your stories
Novel writing isn’t all about art
Read a lot, look for something you admire, and figure out how it’s done
Include cover letter
Write at the length that’s natural for you
Feel free to write a shitty first draft
Characterization is easy, but everyone thinks it’s hard
Don’t have characters that are too much alike
Don’t write a character that’s too much like you
Character needs to develop over the story
Character has to be dynamic and respond to issues
Characters can drive plot
Some characters resist change
Novel characters have to be different from each other, have to be like people
The more characters become unique, the more interesting they are
Writing is about rewriting, need to critique what you’ve written
Allowing yourself to be messy in the first draft lets you come up with surprises
Draw characters from real life, not from books or TV
Don’t judge your own writing; you’re too self-critical
When you’re improving, you finish things (need to have idea for ending of a story)
Put your work aside for a while and pull it out. If you’re surprised by it, you’re getting there.
As you develop as a writer, you reach for higher standards (you need to if you don’t want to repeat yourself)
The magic is in the second (or later draft)
You can’t teach people who feel that they don’t need to learn
Craft can be internalized
Mining Other Cultures (World Fantasy 2005)
Celtic/English cultures may have strong gravitational pull; need to set something else as default to keep from being drawn back to it
Using one culture may require you to pull into other cultures (frex, using China may lead to using India or Japan as well)
The further you go back (less travel), the more you find instances of a sacred place
Stories are linked to landscape
Writing mythological history
Can find obscure fairy tales that still resonate
Upperclass and lowerclass have different stories to tell
Different cultures may interpret the same story differently (frex, Hamlet in the Bush)
If you go too far afield, you may lose their audience (frex, setting something in a mindset where human sacrifice is OK)
When writing in real world, need to be respect individuals
Need to do research (may be more research than the book)
Swantower.com—list of books in atypical settings
Even if two cultures have the same mythical beings (frex, elves), they may have different traits
Food gives flavor of culture
The Reader (World Fantasy 2005)
Without the reader, there’s no point to writing
Don’t think about reader while writing
Once the story is published, it belongs to the readers
Fiction is shared between reader and writer, which makes it stronger
Writing is a form of communication
At what point is the writer also the reader?
Editor serves as stand-in for reader, helps make story clear for reader
Readers bring their own skills and attitudes to the work
You can’t write for your readers because you have so many of them, but they will participate in the final form of the story anyway
Community of SF readers provides feedback to authors
Writing can still be a work of art even without readers
If you intend to share your work, you’re a writer, no matter whether anyone reads it or not
Writers can see their work as art but be paralyzed by the idea of sharing it with the outside world
If a reader gets it wrong, whose fault is it?
Misapphrensions may be good or bad
Not all readers will “get” your work
You can’t be clear with every reader, but you should still make it as accessible as possible without destroying the story
Not everyone has the reading protocols (eg, understanding of terms and tropes) of the genre
Does it take a particular skill to read properly? If so, how do you acquire it?
Need to learn how to read any particular work.
Can read the language without reading the literature
Not everyone stretches for reading
Some books teach you how to read them (like Faulkner)
Some books make the reader feel superior and smarter (like Harry Potter)
What responsibilities do the reader and writer owe to each other?
Do your job as best as you can and make the story as clear and accessible as you can
Make every attempt to let the writer teach me how to read the story
No writer wants to write a shitty novel
Publishers may be best judge of who will be best reader of a particular work
Writer owes the story his/her best work
Writers have to write what matters to them
Readers bring their own biases to work as they read
What should readers bring to the work?
Tolerance, patience, love of words, curiosity
No one writes because it’s a good idea
How can we make entry into SF easier for new readers?
Still have accessible material in the genre
Everyone thinks that their work is good
What role do critters have?
Depends on what you need
Don’t focus on making the story work for individuals in your group (lose control of story)
Depends on how well you know and trust critters
Copyright 2003-2006 Sandra M. Ulbrich